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GAMEPORT

The Legend of Zelda: Ocarina of Time

ゼルダの伝説 時のオカリナ

GAME1998

The Legend of Zelda: Ocarina of Time

Nintendo 64
Nintendo
Action-adventure

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Overview

Overview

An action-adventure game released by Nintendo for the Nintendo 64 in 1998, and the Zelda series' first 3D entry. The music was composed by Koji Kondo.

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Development

Development

Nintendo EAD developed the game from 1994 onward with more than 200 staff and a budget exceeding $12 million.

Developer
Nintendo EAD
Publisher
Nintendo

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Gameplay

Gameplay overview

Z-targeting lets players lock onto enemies or objects while the camera follows, supporting combat and exploration in 3D.

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Technology

Technology

Platform
Nintendo 64
CPU
NEC VR4300 (MIPS R4300i-based) 93.75 MHz
Media
ROM cartridge (4–64 MB)
Bits (period term)
64-bit

Platform specifications are sourced on the console page.

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Historical Context

Historical context

Japan
21 Nov 1998[1]
North America
23 Nov 1998[1]
Europe
11 Dec 1998[1]

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Creators

Creators

Director
Toru Osawa, Yoichi Yamada, Eiji Aonuma, Yoshiaki Koizumi, Toshio Iwawaki
Composer
Koji Kondo

Credits are limited to what the sources state.

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Legacy

Legacy

It sold more than seven million copies worldwide (English Wikipedia) and was remade for Nintendo 3DS in 2011.

Series: The Legend of Zelda

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Sources

Sources

  1. [1]ReferenceAccessed 2026-09-26
  2. [2]
    ゼルダの伝説 時のオカリナ

    Wikipedia(日本語版)

    ReferenceAccessed 2026-09-26

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Image Credits

Image credits

This page uses no box art or screenshots, because their rights cannot be individually verified. The background artwork is an abstract pattern generated from the title's data. Credits for the platform photograph are on the console page.