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GAMEPORT

Super Mario 64

スーパーマリオ64

GAME1996

Super Mario 64

Nintendo 64
Nintendo
Platformer / Action-adventure

03

Overview

Overview

A 3D platform game released by Nintendo for the Nintendo 64 in 1996. Players explore expansive 3D courses to collect Power Stars. It was directed by Shigeru Miyamoto.

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Development

Development

Development ran from September 7, 1994 to May 20, 1996 with about 15–20 people; the team focused on the camera system and Mario's animation before building levels.

Developer
Nintendo EAD
Publisher
Nintendo

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Gameplay

Gameplay overview

Analog-stick control allows 360-degree movement and a range of jumps as players collect Power Stars to unlock more of Peach's castle.

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Technology

Technology

Platform
Nintendo 64
CPU
NEC VR4300 (MIPS R4300i-based) 93.75 MHz
Media
ROM cartridge (4–64 MB)
Bits (period term)
64-bit

Platform specifications are sourced on the console page.

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Historical Context

Historical context

Japan
23 Jun 1996[1]
North America
29 Sep 1996[1]
Europe
1 Mar 1997[1]

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Creators

Creators

Designer
Yoichi Yamada, Yasuhisa Yamamura, Takashi Tezuka, Kenta Usui, Naoki Mori, Yoshiki Haruhana, Makoto Miyanaga, Katsuhiko Kanno
Composer
Koji Kondo

Credits are limited to what the sources state.

11

Legacy

Legacy

By March 2008 it had sold 11.8 million copies worldwide, the best-selling Nintendo 64 game (English Wikipedia).

Series: Super Mario

12

Sources

Sources

  1. [1]
    Super Mario 64

    Wikipedia (English)

    ReferenceAccessed 2026-09-26
  2. [2]
    スーパーマリオ64

    Wikipedia(日本語版)

    ReferenceAccessed 2026-09-26

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Image Credits

Image credits

This page uses no box art or screenshots, because their rights cannot be individually verified. The background artwork is an abstract pattern generated from the title's data. Credits for the platform photograph are on the console page.