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GAMEPORT

Technology & design

Hardware.

The tool in the hand, and the vessel that carries the software.

12A change in representation

From8-bitto 3D.

From dots to polygons. Every figure here is an abstract form — not a reproduction of any real game character or screen.

8-BITFIG. A — Pixel

The screen was a grid. With few colours and little memory, every shape was designed as an arrangement of individual dots.

16-BITFIG. B — Tone & depth

More colours and new capabilities brought dithered gradients and tilted planes that suggested depth on a flat screen.

3DFIG. C — Polygon

Shapes came to be described by vertices, edges and faces. Cameras could move around them, and space itself became something to design.

13Controllers

Controllersthat changedhow we play.

A cross-shaped pad, shoulder buttons, six face buttons, an analog stick. Each time the tool in the hand changed shape, so did the way we played.

← Scroll sideways →

  1. 198301
    Family Computer Controller I with D-pad and A/B buttons

    Family Computer Controller I

    Nintendo · Console launch 1983

    Two controllers were hard-wired to the original console; the pad uses a cross-shaped D-pad with A and B buttons, and Controller II has a built-in microphone.

  2. 198302
    Family Computer Controller II with built-in microphone

    Family Computer Controller II

    Nintendo · Console launch 1983

    Two controllers were hard-wired to the original console; the pad uses a cross-shaped D-pad with A and B buttons, and Controller II has a built-in microphone.

  3. 198803
    Six-button control pad (North American Genesis version)

    Six-button control pad (North American Genesis version)

    SEGA · Console launch 1988

    Launched with a three-button control pad.

  4. 199004
    Super Famicom controller with four face buttons and shoulder buttons

    Super Famicom controller

    Nintendo · Console launch 1990

    The controller adds X and Y to the A and B face buttons in a diamond arrangement, plus L and R shoulder buttons.

  5. 199005
    Neo Geo AES arcade-style joystick controller

    Neo Geo AES joystick controller

    SNK · Console launch 1990

    A large arcade-style controller with a lever stick and four buttons arranged in a gentle arc.

  6. 199406
    SEGA Saturn control pad (Japanese model 1)

    SEGA Saturn controller (Japanese model 1)

    SEGA · Console launch 1994

    Six-button pad (A, B, C, X, Y, Z) plus Start.

  7. 199407
    DualShock analog controller

    DualShock analog controller

    Sony · Console launch 1994

    Grip-style controller designed by Teiyu Goto, with four face buttons marked by a green triangle, red circle, blue cross and pink square.

  8. 199408
    SEGA Saturn 3D Control Pad (Japanese version)

    SEGA Saturn 3D Control Pad (Japanese)

    SEGA · Console launch 1994

    Six-button pad (A, B, C, X, Y, Z) plus Start.

  9. 199609
    Nintendo 64 controller with its three-grip layout

    Nintendo 64 controller

    Nintendo · Console launch 1996

    A three-pronged M-shaped controller with an analog Control Stick (3D Stick) as standard, a Z trigger on the back, four C buttons, a D-pad, A/B and L/R buttons, and an expansion slot for the Controller Pak on the underside.

  10. 199810
    Dreamcast controller with a Visual Memory Unit

    Dreamcast controller and Visual Memory unit

    SEGA · Console launch 1998

    Analog stick, D-pad, four face buttons and two analog triggers, with two expansion sockets for the VMU memory card.

  11. 200011
    DualShock 2 controller

    DualShock 2

    Sony · Console launch 2000

    Shipped with the DualShock 2 controller.

  12. 200112
    Nintendo GameCube controller

    Nintendo GameCube controller

    Nintendo · Console launch 2001

    Centred on a large green A button, with an analog stick, a yellow C-stick, pressure-sensitive analog L/R triggers with a digital click, and built-in rumble.

14Media evolution

Cartridgeto disc.

ROM cartridges, disk cards, HuCARDs, CD-ROM and each maker's optical discs. As the vessel that carried software changed, so did the scale and shape of play.

  1. M-011983
    A Game Boy Game Pak cartridge

    ROM cartridge

    ROMカセット

    A software medium housing ROM chips on a circuit board inside a plastic shell. The Famicom used this format from its 1983 launch; Nintendo's Western packaging called them 'Game Paks'.

    Famicom launch title Donkey Kong: 192 kilobits (24 KB); Neo Geo cartridges later reached 716 megabits

    Family Computer / Neo Geo AES / Neo Geo Pocket / WonderSwan / SG-1000

  2. M-021986
    A Famicom Disk System disk card

    Disk Card

    ディスクカード

    The magnetic disk medium of the Famicom Disk System, based on Mitsumi's Quick Disk. Disks could be rewritten with a different game at in-store Disk Writer kiosks for ¥500.

    56 KB per side, 112 KB per disk

    Famicom Disk System

  3. M-031987

    HuCard

    HuCARD

    A thin, credit-card-sized ROM cartridge designed by Hudson Soft, introduced in 1987 as the PC Engine's software medium.

    1–20 Mbit (early cards up to 2 Mbit)

    PC Engine

  4. M-041988

    CD-ROM

    CD-ROM

    Optical discs sharing the audio CD format, used for data. Sources describe the PC Engine's CD-ROM² (1988) as the first use of CD-ROM as a home console game medium.

    Approx. 540 MB (as cited for CD-ROM²)

    PC Engine CD-ROM² System / PC-FX / Mega-CD / Neo Geo CD / PlayStation

  5. M-051994
    PlayStation Memory Card

    PlayStation Memory Card

    メモリーカード(プレイステーション)

    A flash-memory card for storing PlayStation save data. Its 1-megabit (128 KB) capacity is divided into 15 usable blocks.

    128 KB (1 Mbit), 15 blocks

    PlayStation / Neo Geo AES

  6. M-061998

    GD-ROM

    GD-ROM

    A proprietary optical disc developed by Sega and Yamaha for the Dreamcast. It could be mass-produced at a cost similar to CD-ROM, avoiding the expense of DVD-ROM.

    Up to 1 GB

    Dreamcast

  7. M-072000

    DVD-ROM

    DVD-ROM

    The primary software medium of the PlayStation 2, which could also play DVD films.

    PlayStation 2

  8. M-082001

    Nintendo GameCube Game Disc

    ゲームキューブ用光ディスク(8cm)

    An 8 cm proprietary optical disc based on miniDVD technology, created by Matsushita/Panasonic.

    1.46 GB

    Nintendo GameCube

  9. M-092004

    Universal Media Disc (UMD)

    UMD(ユニバーサル・メディア・ディスク)

    A roughly 64 mm optical disc developed by Sony for the PSP, used for games as well as films and music.

    Up to 1.8 GB (dual-layer); 900 MB single-layer

    PlayStation Portable

Years are the Japanese launch year of the console that used each format, per sources. Formats without a verified photograph are shown as diagrams.

15Handhelds

Portableworlds.

From the living-room television to the palm of the hand. Small battery-powered screens changed where and when play could happen.

  1. Original Game Boy handheld

    Game Boy

    1989

    ゲームボーイ

    Nintendo · JP 1989.04.21

  2. SEGA Game Gear handheld

    Game Gear

    1990

    ゲームギア

    SEGA · JP 1990.10.06

  3. Game Boy Color handheld

    Game Boy Color

    1998

    ゲームボーイカラー

    Nintendo · JP 1998.10.21

  4. Neo Geo Pocket handheld

    Neo Geo Pocket

    1998

    ネオジオポケット

    SNK · JP 1998.10.28

  5. Bandai WonderSwan handheld

    WonderSwan

    1999

    ワンダースワン

    Bandai · JP 1999.03.04

  6. Game Boy Advance handheld

    Game Boy Advance

    2001

    ゲームボーイアドバンス

    Nintendo · JP 2001.03.21

  7. PlayStation Portable (PSP-1000)

    PlayStation Portable

    2004

    プレイステーション・ポータブル

    Sony · JP 2004.12.12