Pikmin
ピクミン
Pikmin
- Nintendo GameCube
- Nintendo
- Strategy / Puzzle
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Overview
Overview
A strategy game released by Nintendo for the GameCube in 2001. Captain Olimar, stranded on an unknown planet, commands creatures called Pikmin to recover the parts of his spaceship.
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Development
Development
Produced by Shigeru Miyamoto, the game drew on technology from Nintendo's earlier Super Mario 128 demonstration.
- Developer
- Nintendo EAD
- Publisher
- Nintendo
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Gameplay
Gameplay overview
Players lead up to 100 Pikmin of different types to recover ship parts within a 30-day limit, each day lasting about thirteen minutes.
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Technology
Technology
- Platform
- Nintendo GameCube
- CPU
- IBM PowerPC 'Gekko' 485 MHz
- Media
- 8 cm optical disc (approx. 1.5 GB)
Platform specifications are sourced on the console page.
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Creators
Creators
- Director
- Shigefumi Hino, Masamichi Abe
- Producer
- Shigeru Miyamoto, Hiroyuki Kimura
- Designer
- Hiroaki Takenaka
- Composer
- Hajime Wakai
Credits are limited to what the sources state.
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Legacy
Legacy
It had sold over one million copies as of March 31, 2002, and HD versions were released for Nintendo Switch in 2023 (English Wikipedia).
Series: Pikmin
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Sources
Sources
- [1]Pikmin (video game)ReferenceAccessed 2026-09-26
Wikipedia (English)
- [2]ピクミンReferenceAccessed 2026-09-26
Wikipedia(日本語版)
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Image Credits
Image credits
This page uses no box art or screenshots, because their rights cannot be individually verified. The background artwork is an abstract pattern generated from the title's data. Credits for the platform photograph are on the console page.
