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GAMEPORT

Pikmin

ピクミン

GAME2001

Pikmin

Nintendo GameCube
Nintendo
Strategy / Puzzle

03

Overview

Overview

A strategy game released by Nintendo for the GameCube in 2001. Captain Olimar, stranded on an unknown planet, commands creatures called Pikmin to recover the parts of his spaceship.

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Development

Development

Produced by Shigeru Miyamoto, the game drew on technology from Nintendo's earlier Super Mario 128 demonstration.

Developer
Nintendo EAD
Publisher
Nintendo

05

Gameplay

Gameplay overview

Players lead up to 100 Pikmin of different types to recover ship parts within a 30-day limit, each day lasting about thirteen minutes.

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Technology

Technology

Platform
Nintendo GameCube
CPU
IBM PowerPC 'Gekko' 485 MHz
Media
8 cm optical disc (approx. 1.5 GB)

Platform specifications are sourced on the console page.

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Historical Context

Historical context

Japan
26 Oct 2001[1]
North America
3 Dec 2001[1]
Europe
14 Jun 2002[1]

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Creators

Creators

Director
Shigefumi Hino, Masamichi Abe
Producer
Shigeru Miyamoto, Hiroyuki Kimura
Designer
Hiroaki Takenaka
Composer
Hajime Wakai

Credits are limited to what the sources state.

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Legacy

Legacy

It had sold over one million copies as of March 31, 2002, and HD versions were released for Nintendo Switch in 2023 (English Wikipedia).

Series: Pikmin

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Sources

Sources

  1. [1]
    Pikmin (video game)

    Wikipedia (English)

    ReferenceAccessed 2026-09-26
  2. [2]
    ピクミン

    Wikipedia(日本語版)

    ReferenceAccessed 2026-09-26

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Image Credits

Image credits

This page uses no box art or screenshots, because their rights cannot be individually verified. The background artwork is an abstract pattern generated from the title's data. Credits for the platform photograph are on the console page.