Metal Gear Solid
メタルギアソリッド
Metal Gear Solid
- PlayStation
- Konami
- Stealth / Action-adventure
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Overview
Overview
A stealth action game released by Konami for the PlayStation in 1998. Players guide Solid Snake as he infiltrates a nuclear weapons facility while avoiding detection. It was directed and designed by Hideo Kojima.
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Development
Development
A 20-person team took two years to complete the game; its early development was delayed by the Great Hanshin earthquake.
- Developer
- Konami Computer Entertainment Japan
- Publisher
- Konami
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Gameplay
Gameplay overview
From a top-down view, players use radar to slip past guards; being spotted triggers an Alert mode, and combat is optional.
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Technology
Technology
- Platform
- PlayStation
- CPU
- MIPS R3000A @ 33.8688 MHz + GTE (geometry coprocessor)
- Media
- CD-ROM
- Bits (period term)
- 32-bit
Platform specifications are sourced on the console page.
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Platforms
Platforms
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Creators
Creators
- Director
- Hideo Kojima
- Producer
- Hideo Kojima, Motoyuki Yoshioka
- Designer
- Hideo Kojima
- Composer
- Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, Gigi Meroni
Credits are limited to what the sources state.
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Legacy
Legacy
It sold more than seven million copies worldwide by 2009 and was remade as Metal Gear Solid: The Twin Snakes for GameCube in 2004 (English Wikipedia).
Series: Metal Gear
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Sources
Sources
- [1]Metal Gear Solid (1998 video game)ReferenceAccessed 2026-09-26
Wikipedia (English)
- [2]メタルギアソリッドReferenceAccessed 2026-09-26
Wikipedia(日本語版)
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Image Credits
Image credits
This page uses no box art or screenshots, because their rights cannot be individually verified. The background artwork is an abstract pattern generated from the title's data. Credits for the platform photograph are on the console page.
