Katamari Damacy
塊魂
Katamari Damacy
- PlayStation 2
- Namco, Namco Hometek (NA)
- Puzzle / Action
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Overview
Overview
An action puzzle game released by Namco for the PlayStation 2 in 2004. Players roll a sticky ball, a katamari, that picks up objects and grows ever larger. It was directed by Keita Takahashi.
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Development
Development
It originated in the Namco Digital Hollywood Game Laboratory, with a budget of about ¥100 million and a development period of 1.5 years, including 8 months of prototyping.
- Developer
- Namco
- Publisher
- Namco, Namco Hometek (NA)
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Gameplay
Gameplay overview
Using both analog sticks, players roll the katamari to collect objects and reach a target size within a time limit.
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Technology
Technology
- Platform
- PlayStation 2
- CPU
- Emotion Engine @ 294.912 MHz
- Media
- DVD-ROM / CD-ROM
Platform specifications are sourced on the console page.
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Platforms
Platforms
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Creators
Creators
- Director
- Keita Takahashi
- Producer
- Hideki Tomida, Mitsumasa Fujita
- Designer
- Masatoshi Ogita
- Composer
- Yuu Miyake, Asuka Sakai, Akitaka Tohyama, Hideki Tobeta, Yoshihito Yano, Yuri Misumi
Credits are limited to what the sources state.
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Related Games
Related games
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Legacy
Legacy
It sold over 155,000 copies in Japan by the end of 2004 and became a sleeper hit in North America (English Wikipedia).
Series: Katamari
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Sources
Sources
- [1]Katamari DamacyReferenceAccessed 2026-09-26
Wikipedia (English)
- [2]塊魂ReferenceAccessed 2026-09-26
Wikipedia(日本語版)
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Image Credits
Image credits
This page uses no box art or screenshots, because their rights cannot be individually verified. The background artwork is an abstract pattern generated from the title's data. Credits for the platform photograph are on the console page.
