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GAMEPORT

Katamari Damacy

塊魂

GAME2004

Katamari Damacy

PlayStation 2
Namco, Namco Hometek (NA)
Puzzle / Action

03

Overview

Overview

An action puzzle game released by Namco for the PlayStation 2 in 2004. Players roll a sticky ball, a katamari, that picks up objects and grows ever larger. It was directed by Keita Takahashi.

04

Development

Development

It originated in the Namco Digital Hollywood Game Laboratory, with a budget of about ¥100 million and a development period of 1.5 years, including 8 months of prototyping.

Developer
Namco
Publisher
Namco, Namco Hometek (NA)

05

Gameplay

Gameplay overview

Using both analog sticks, players roll the katamari to collect objects and reach a target size within a time limit.

06

Technology

Technology

Platform
PlayStation 2
CPU
Emotion Engine @ 294.912 MHz
Media
DVD-ROM / CD-ROM

Platform specifications are sourced on the console page.

07

Historical Context

Historical context

Japan
18 Mar 2004[1]
North America
21 Sep 2004[1]

09

Creators

Creators

Producer
Hideki Tomida, Mitsumasa Fujita
Designer
Masatoshi Ogita
Composer
Yuu Miyake, Asuka Sakai, Akitaka Tohyama, Hideki Tobeta, Yoshihito Yano, Yuri Misumi

Credits are limited to what the sources state.

11

Legacy

Legacy

It sold over 155,000 copies in Japan by the end of 2004 and became a sleeper hit in North America (English Wikipedia).

Series: Katamari

12

Sources

Sources

  1. [1]
    Katamari Damacy

    Wikipedia (English)

    ReferenceAccessed 2026-09-26
  2. [2]
    塊魂

    Wikipedia(日本語版)

    ReferenceAccessed 2026-09-26

13

Image Credits

Image credits

This page uses no box art or screenshots, because their rights cannot be individually verified. The background artwork is an abstract pattern generated from the title's data. Credits for the platform photograph are on the console page.